A reference image shown during a lesson I taught on a SMARTboard to remind kindergarteners to use detail in their Henri Rousseau drawings
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Integrating Technology:
I feel that technology integration can provide great, culturally relevant opportunities for students. I am comfortable using or learning any technology that might be utilized in a classroom. I look forward to creating a class blog in which the students contribute and sending out frequent newsletters to provide parents a way to get involved with the curriculum. As state testing will all be digital in the next year I feel it is crucial for students to be exposed to multiple types of technologies and learn how to use them. SMARTboards – A great way to teach lessons using interactive activities within the presentation to keep the students engaged. iPads – There are countless apps that can give students experiences they couldn’t have in any traditional medium. Students can explore working in layers with transparency, undoing mistakes, movie making, digital storytelling, etc. While using traditional skills and knowledge they can learn new digital concepts. Students can learn to upload, share and email their work. The iPad serves as a tool for collaboration, communication and research. I am interested in creating a digital portfolio that students can work on building every year. Cameras – Students can practice documenting their own artwork. Basic aesthetics and composition for photography can be taught starting at a young age. |
ArtSonia is a great way for students to use technology, communicate with their families, and preserve their artwork in their own digital museum for their grade school career and beyond. Through sales of merchandise featuring the students' artwork, funds can be raised for the arts program.
A whole new way for students to interact with artwork. This free app is available for all operating systems, devices and cell phones; and the potential for application in the art classroom is infinite. Aurasma has much to offer both the student and teacher. Aurasma is also a great way to meet state and national art standards relating to performance, creation, and display of art reaching an audience of your choice or the entire Aurasma global community. A student can create an artist statement and animate their artwork, when someone holds their mobile device over the image, the image will come alive and students artist statement will be played.
Another great use is for students who were absent. Have a student record the teachers demo for an art project with a classroom device and use their project rubric to “trigger” the video. This alleviates the need to reteach and allows me more one on one with students. Students can revisit the demo if they forget the steps. Video demonstration: https://www.youtube.com/watch?v=4nMqEA--aFI
Another great use is for students who were absent. Have a student record the teachers demo for an art project with a classroom device and use their project rubric to “trigger” the video. This alleviates the need to reteach and allows me more one on one with students. Students can revisit the demo if they forget the steps. Video demonstration: https://www.youtube.com/watch?v=4nMqEA--aFI
Art around us – (second/third grade level) exposes students to all different kinds of artists and mediums. Reading passages, definition cards, and images. Discussion questions can be used to test students understanding of the different types of art/ explore a type further. Students will read about different kinds of artists and the varied and sometimes unusual art they create. Painters, sculptors, potters, glass blowers, and fiber artists are highlighted. Photographs and captions support the text. Discussion questions after the reading help build interest and comprehension. Learner objectives: fact and opinion, antonyms.
The app features interactive glossary pages that encourage early readers to explore challenging words through pictures and example sentences.
Mini Painters – students draw together. Drawing games/ sharing creations. Boosts drawings skills/ socialize while learning.
- As the artist: Choose a word to draw, then use your finger on the screen to paint your masterpiece that will help the others guess the right word. - As the guesser: Try to guess the correct word as fast as you can and challenge your friends or kids around the world!
- Teacher-recommended for learning new words while having tons of fun
- As the artist: Choose a word to draw, then use your finger on the screen to paint your masterpiece that will help the others guess the right word. - As the guesser: Try to guess the correct word as fast as you can and challenge your friends or kids around the world!
- Teacher-recommended for learning new words while having tons of fun
Faces iMake Right Brain Creativity- is all about stimulating the right-brain and giving kids a fun and playful educational environment. The app encourages kids to solve problems creatively; to innovate; to see things from a different perspective; to create forms with the most unexpected combination of objects. Faces iMake piques the curiosity and helps develop your child's mind.
Play Art – Designed for age 5-13. Play with objects and shapes taken from artists original paintings – move/resize to make new creations. Each artist is introduced by a video.
QR codes/ AudioBoo app – create a QR code listening gallery
Here is a link to a pdf explaining the process behind creating the QR codes
If you have ever viewed a special exhibit in an art gallery, it is likely that you used a gadget which allowed you to listen to information about each painting as you were standing in front of it. Have you ever thought that it would be great to do something similar using student artwork and stories? Now, by using QR codes and an iPad or iPod touch, you can easily turn your school hallway into a story listening gallery!
Here is a link to a pdf explaining the process behind creating the QR codes
If you have ever viewed a special exhibit in an art gallery, it is likely that you used a gadget which allowed you to listen to information about each painting as you were standing in front of it. Have you ever thought that it would be great to do something similar using student artwork and stories? Now, by using QR codes and an iPad or iPod touch, you can easily turn your school hallway into a story listening gallery!